GURPS SCI-FI: Azimuth: Difference between revisions

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Azimuth is set in the year 2039.  The trend of corporate conglomeration has continued in a largely unmitigated fashion throughout the last 30 years and has resulted in a culture of corporate governance throughout the world.  Major first-world governments remain in place, but functionally only serve to collect wealth from their citizenry according to arbitrary, corporate-influenced rules, and redistribute it by equally arbitrary rules.  Virtually every government function has been privatized in most nations, from the military, to the police, to the prison system, and so on.  Utilities, infrastructure, healthcare, and nearly all government functions are contracted out to corporations.  Approximately 95% of US citizens are employed by major corporations which, in 2039, are corporations whose total assets are in excess of $100 billion dollars.  Furthermore, in efforts to stabilize first-world economies and resolve issues of tremendous public debts, which arose in the 20th century and reached crippling levels by 2017, much of the tangible assets of governments, most notably land, but also other assets and forms of wealth, have been transferred into corporate hands.  Fully 98% of government land in the United States outside the National Park system was liquidated and sold off to private entities.  The National Park system remains intact as a government entity, but it is one of the few left.
==Azimuth Infinity==


Some public positions are still ostensibly out of the hands of corporations. Members of the judicial system and elected officials must resign any corporate positions they have and may not draw a salary from any private source. All of their private assets must be converted to government bonds, treasury bills, or government-issued cash (as opposed to corporate-issued cash) for the duration of their service. This is seen by skeptics mainly as a token gesture, as countless methods of corporate influence are still rife among judges and politicians.
Human Civilization is centered at the [[Tower of Light]] in the equatorial Pacific Ocean near the Kiribati Islands, at the former location of the [[Thaumas I]] station. The year is 2104. The threat of the [[Egg | Eggs]] in the solar system has been neutralized, and the Egg presence has been contained in a nearly 100 light-year radius around earth. The human population on earth is estimated to be about 200,000, with approximately 190,000 of those living in the Tower of Light. Some humans live in secret locations and refuse to join with the Tower of Light.


In regions of the world previously known as the third-world, governments have all but disappeared, with major multinational corporations having taken their place.  In some cases, entire nations are in the employ of a single corporation.  Such is the case in much of Africa. Many of these are companies whose trade is labor, agriculture, or resource extraction.  A few nations have staved off corporate influence and retained political autonomy, but those are few and far between, and viewed by most as archaic cultures whose people insist on holding fast to outmoded socioeconomic principles.  Because of this, many of these nations are ostracized by the international community and subjected to harassment in the form of corporate embargoes and intimidation.
The Tower of Light is ruled by the [[Queen of Light]]. Her rule is absolute, but she is viewed as benevolent. She is regarded by many as a trascended being, by some as a goddess. She has ruled at the Tower of Light since it was completed in 2062. Prior to that, she lived aboard Thaumas I.


== Game Specifics ==
==Campaign Information==


Characters created for the Azimuth campaign will begin play with 100 character points.  No supernatural or exotic powers will be available for characters.  If you have an idea that involves one or more of these powers, I'm willing to listen but, in general, human beings are quite mundane.  In addition to the Basic Set, I will be using Ultra-Tech, High-Tech, Bio-Tech, and Martial Arts.  The Powers book may be used as well, though it will be heavily limited by the forbiddance of exotic and supernatural abilities.  For further guidelines on character creation, please see the [[Azimuth#The Brighter Future Program|Azimuth Brighter Future Program]].  Additionally, if you wish to make use of the Patron or Allies advantages, the details of such will need to be worked out with the GM.  Finally, no character may start play with a wealth level higher than comfortable or lower than struggling.
Name: Azimuth


Certain skills are appropriate for everyone to have in a TL 9 game.  Skills like Computer Operations, Current Affairs, Driving (Automobile and/or Motorcycle), and Swimming are all nearly ubiquitous in TL 9 America.  Furthermore, given the projected demographics of the United States, it's likely that some degree of Spanish ability will also be almost ubiquitous by then.  Likewise, most people have hobbies or interests that can be reflected in skill point expenditures.  Unless you have a great reason not to have skills such as these, look to allot about 5-10 points across these areas in whatever manner seems most appropriate to you.
GM: [[Ben]]


Please see also the [[Azimuth Character Creation FAQ]], as well as the [[Azimuth Rules Adjustments and Additions]].
Starting Year: 2104


== Some Corporations of Note and Their Primary Industries ==
Realistic or Cinematic: Cinematic


'''[[Azimuth]]''': Solar Energy.
Are there multiple planes of existence: ???


'''[[ING-Credit Suisse]]''': Financial Services.
General theme of the campaign: Psionic Superscience, Robots, Lasers


'''[[Datalite]]''': Communications and Data Storage.
Campaign's base city, nation, empire or planet: [[Tower of Light]]


'''[[Eastern Sun]]''': Security and Special Operations.
Society/Government: Absolute Monarchy/Imperial Cult


'''[[Halon]]''': International Peacekeeping and Civil Defense.
Tech Level: 11^ ([[Technology of Azimuth]])


'''[[Overseas Shipholding Group]]''': Shipping.
Exceptions to the general TL: Gadgeteering


'''[[Sollerin]]''': Corporate Security.
Brief description of important neighboring powers, political/economic situation, etc.: The only other known power besides humanity is [[Azimuth 2045#The Enemy | The Enemy]] and its [[Egg | Eggs]]. There had been an intelligent civilization located in the HD 133600 star system, but it was wiped out by The Enemy. There are presumed to be other pockets of intelligence in the Milky Way, and certainly in other galaxies. There is little economic scarcity at the Tower of Light; most activity is directed toward [[Lewis Sphere]] production, scavenging and exploration missions, and patriating survivors found in the wild.
 
Starting point value allowed for PCs: 380
 
Disadvantage Limit: -65
 
Especially useful character types/appropriate professions: Psionic, combat-capable, scientist, physician, gadgeteer, scout, spy, survivalist
 
PC races allowed: human, genetically-engineered human, cybernetically-modified human
 
Starting wealth: $75,000 + a Military Cybersuit
 
Starting Status levels allowed: 0 or 2
 
Starting TLs allowed: 11
 
Languages available: Any human language
 
Cultural Familiarities available: Any human cultural familiarity
 
Required advantages, disadvantages, and skills: Radiation Tolerance 4+, Battlesuit skill
 
Especially appropriate advantages, disadvantages, and skills: Psionics, Sense of Duty, Luck, Melee skills
 
Appropriate Patrons: None
 
Appropriate Enemies: None
 
Special Exotic/Supernatural traits: Psionics, Luck, some superscience
 
Cinematic skills: Almost any
 
Are PC mages allowed? No
 
General mana level: ???
 
Do areas of higher/lower mana exist: ???
 
Are any of the spells from Chapter 5 off limits: All of them
 
Are PC psis allowed? Yes
 
Are any of the powers from Chapter 6 allowed: Not exactly. We use the Psionic Powers book
 
Are PC gadgeteers allowed? Yes
 
Are there special limits on gadgeteering: Time and resources.
 
Unusual Background cost(s) for these abilities? No.
 
Legal or social restrictions on these abilities: Varies
 
 
Books Used: <i>Basic, Biotech, Martial Arts, Powers, Psionic Powers, Ultra-tech, Space</i>
 
Rule Variants Used:


==Player Characters==
==Player Characters==


[[Kozmo Espinosa Kaminski]]
[[Ellen Santiago]]
 
[[Jack Fletcher]]
 
[[Kozmo Espinosa Kaminski | Kozmo]]
 
[[Lock]]
 
[[Rex]]
 
==Non-Player Characters==
 
[[Queen of Light]]
 
[[Trandroids]]
 
[[Jenny Kim]]
 
[[Myar]]
 
==Groups==


[[Roberto Garza]]
[[Church of Light]]


==What's Happening?==
[[Shiva Space Technology | Shiva Space Technology Division]]


[[Palau]]
==See Also==


[[Guam]]
[[Azimuth 2039]]


[[Polynesian Confederation]]
[[Azimuth 2045]]


[[Category: GURPS Azimuth]]
[[Category: GURPS Azimuth]]

Latest revision as of 02:35, 31 July 2013

Azimuth Infinity

Human Civilization is centered at the Tower of Light in the equatorial Pacific Ocean near the Kiribati Islands, at the former location of the Thaumas I station. The year is 2104. The threat of the Eggs in the solar system has been neutralized, and the Egg presence has been contained in a nearly 100 light-year radius around earth. The human population on earth is estimated to be about 200,000, with approximately 190,000 of those living in the Tower of Light. Some humans live in secret locations and refuse to join with the Tower of Light.

The Tower of Light is ruled by the Queen of Light. Her rule is absolute, but she is viewed as benevolent. She is regarded by many as a trascended being, by some as a goddess. She has ruled at the Tower of Light since it was completed in 2062. Prior to that, she lived aboard Thaumas I.

Campaign Information

Name: Azimuth

GM: Ben

Starting Year: 2104

Realistic or Cinematic: Cinematic

Are there multiple planes of existence: ???

General theme of the campaign: Psionic Superscience, Robots, Lasers

Campaign's base city, nation, empire or planet: Tower of Light

Society/Government: Absolute Monarchy/Imperial Cult

Tech Level: 11^ (Technology of Azimuth)

Exceptions to the general TL: Gadgeteering

Brief description of important neighboring powers, political/economic situation, etc.: The only other known power besides humanity is The Enemy and its Eggs. There had been an intelligent civilization located in the HD 133600 star system, but it was wiped out by The Enemy. There are presumed to be other pockets of intelligence in the Milky Way, and certainly in other galaxies. There is little economic scarcity at the Tower of Light; most activity is directed toward Lewis Sphere production, scavenging and exploration missions, and patriating survivors found in the wild.

Starting point value allowed for PCs: 380

Disadvantage Limit: -65

Especially useful character types/appropriate professions: Psionic, combat-capable, scientist, physician, gadgeteer, scout, spy, survivalist

PC races allowed: human, genetically-engineered human, cybernetically-modified human

Starting wealth: $75,000 + a Military Cybersuit

Starting Status levels allowed: 0 or 2

Starting TLs allowed: 11

Languages available: Any human language

Cultural Familiarities available: Any human cultural familiarity

Required advantages, disadvantages, and skills: Radiation Tolerance 4+, Battlesuit skill

Especially appropriate advantages, disadvantages, and skills: Psionics, Sense of Duty, Luck, Melee skills

Appropriate Patrons: None

Appropriate Enemies: None

Special Exotic/Supernatural traits: Psionics, Luck, some superscience

Cinematic skills: Almost any

Are PC mages allowed? No

General mana level: ???

Do areas of higher/lower mana exist: ???

Are any of the spells from Chapter 5 off limits: All of them

Are PC psis allowed? Yes

Are any of the powers from Chapter 6 allowed: Not exactly. We use the Psionic Powers book

Are PC gadgeteers allowed? Yes

Are there special limits on gadgeteering: Time and resources.

Unusual Background cost(s) for these abilities? No.

Legal or social restrictions on these abilities: Varies


Books Used: Basic, Biotech, Martial Arts, Powers, Psionic Powers, Ultra-tech, Space

Rule Variants Used:

Player Characters

Ellen Santiago

Jack Fletcher

Kozmo

Lock

Rex

Non-Player Characters

Queen of Light

Trandroids

Jenny Kim

Myar

Groups

Church of Light

Shiva Space Technology Division

See Also

Azimuth 2039

Azimuth 2045