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  • [[Category: GURPS: Dark Energy]]
    2 KB (235 words) - 21:34, 19 October 2016
  • [[Category: GURPS: Dark Energy]]
    1 KB (237 words) - 19:13, 10 October 2016
  • ...pell (as per the Scroll spell (Magic57)). The user must supply the magical energy necessary to cast the spell, but no skill roll is required, unless the spel [[Category: GURPS: Dark Energy]]
    4 KB (713 words) - 19:25, 29 July 2017
  • ...mostly empty space. Mass lanes, furthermore, prohibit the build of of dark energy that pervades the voids, the presence of which further limits the jump dist ..., this can range from a few hundred nanoseconds to a few microseconds. The energy required to power a jump is proportional to the square of the time, meaning
    5 KB (853 words) - 06:46, 19 October 2016
  • ...difficult to maintain. A successful visit to the Dreamlands costs 2 FP in energy. Autohypnosis may be used to improve chances of success. Only those with bo [[Category: GURPS Darkstar]]
    4 KB (589 words) - 03:31, 1 September 2016
  • ...e through hyperspectral imaging. The outer layer consists of a plasma-like energy that is best described as an undulating knot of noodles or strings. At the [[Category: GURPS Dark Jazz]]
    2 KB (233 words) - 05:48, 23 December 2013
  • [[Category: GURPS: Dark Energy]]
    2 KB (238 words) - 16:58, 1 August 2017
  • [[Category: GURPS: Dark Energy]]
    2 KB (264 words) - 18:39, 18 October 2016
  • [[Category: GURPS: Dark Energy]]
    2 KB (322 words) - 05:54, 26 July 2017
  • ...Scientific Branch in the Office of Reports and Estimates with the Nuclear Energy Group of the Office of Special Operations. [[Category: GURPS Dark Jazz]]
    2 KB (324 words) - 00:44, 26 November 2013
  • [[Category: GURPS: Dark Energy]]
    3 KB (415 words) - 06:04, 4 August 2017
  • ...onized system will also include outposts on moons and vast clouds of solar energy collectors orbiting beyond the inhabited planet's radius, as well as in the [[Category: GURPS: Dark Energy]]
    4 KB (615 words) - 19:05, 20 December 2016
  • [[Category: GURPS: Dark Energy]]
    2 KB (359 words) - 05:10, 1 August 2017
  • [[Category: GURPS: Dark Energy]]
    3 KB (425 words) - 22:18, 20 October 2016
  • ...nges of civilization. For his part, Jose Saint-Germain was [[Exile in Dark Energy | exiled]]. [[Category: GURPS: Dark Energy]]
    8 KB (1,296 words) - 19:38, 20 December 2016
  • ...e to the GURPSworld wiki, a place for friends who gather regularly to play GURPS, the Generic Universal Role-Playing System designed by Steve Jackson and so ...om&ctz=America/Los_Angeles GURPSworld Gaming Calendar]. Google Calendar of GURPS games and other events of interest.
    4 KB (612 words) - 22:08, 28 January 2023
  • ...ghout the ensuing decades, resulting in both wonders and horrors as atomic energy was developed by the nations. War was unavoidable, and in the Soviet War (a '''Campaign name:''' ''GURPS Dark Jazz: Team Zero''
    8 KB (1,120 words) - 05:52, 23 December 2013
  • [[Category: GURPS: Dark Energy]]
    4 KB (723 words) - 19:19, 4 August 2017
  • Gernsback is an alternate universe (Quantum 7) described in ''GURPS Infinite Worlds'', written by Kenneth Hite, Steve Jackson and John M. Ford. ...and he went on to revolutionize virtually every aspect of modern life. (''GURPS Infinite Worlds, 4th edition,'' p. 126)
    9 KB (1,252 words) - 01:24, 24 September 2013
  • ...the xenomorph results in a burst of [[Parachronic Anomalies | parachronic energy]] that causes Team Zero to become [[Special Order 9 | displaced in the line ...one. Ghermanovich begins theorizing on methods of transferring the stone's energy to the Brain.
    7 KB (1,066 words) - 19:00, 19 January 2014
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