Learning from Your Mistakes

From GURPSworld Wiki

I'm going to introduce a new rule into the game on a trail basis to see how we like it. Anytime you critically fail on any skill in which you have at least one point, you get an opportunity to learn from your mistake (assuming you survive whatever ill effects your critical failure brings). If you succeed in an ability check against that skill's base ability, you gain one point in that skill. For instance, if you made an attack with Karate and rolled a critical failure, you would roll against your DX to determine if you gain a point in Karate. You cannot learn from your mistakes to increase a technique or an advantage, and you cannot gain any points in a skill that is already at Ability level +2 or higher by learning from your mistakes.