Hero Lens

From GURPSworld Wiki

You use your powers and skills for the greater good out of a desire to preserve life, help people, and otherwise "do the right thing”.

Disadvantages
Choose -20 points from:
Charitable [-15†]
Code of Honor (Hero's) [-15†] (see below)
Code of Honor (Soldier’s) [-10†]
Compulsive Generosity [-5†]
Guilt Complex [-5]
Honesty (aka Law-Abiding) [-10†]
Pacifism (Cannot Harm Innocents) [-10]
Pacifism (Cannot Kill) [-10]
Pacifism (Self-Defense Only) [-15]
Selfless [-5†]
Sense of Duty (Large Group) [-10]
Sense of Duty (Entire Race) [-15]
Sense of Duty (Every Living Being) [-20]
Vow (Never Take A Life) [-10]
Vow (Protect the Innocent) [-10]
Vow (Uphold the Law) [-5]

† These disadvantages offer a chance to resist. The listed cost of the disadvantages assumes a self control number 12, i.e. if you roll a 12 of less on three dice you are able to resist your disadvantage (although you never have to resist if you don't want to). The self control number and cost of these disadvantage can be modified as follows:

You resist quite rarely roll of 6 or less 2 x listed cost
You resist fairly often roll of 9 or less 1.5 x listed cost
You resist quite often roll of 12 or less listed cost
You resist almost all the time roll of 15 or less 0.5 x listed cost

Code of Honor (Hero's)

is based on the Three Laws of Super-Heroics laid out in DC's Shadowpact team:

Quote
First Rule: The lives and safety of innocent bystanders will always be protected.
Second Rule: The lives and safety of you (the superhero) and members of your team will be protected to the extent that it does not conflict with the First Rule.
Third Rule: The lives and safety of all opponents will be protected to the extent that it doesn't conflict with the first two Rules.

See Also

Starfleet Academy Template (39 points) | TL11 Everyman Lens (5 points) | Action Lens (5 points) | Adventure Lens (10 points)