Diskordia Campaign: Difference between revisions

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Player character creation guidelines for the [[Diskordia]] GURPS campaign.


== Campaign Background ==
== Campaign Background ==


'''Campaign name:'''  
'''Campaign name:''' Diskordia


'''Starting year:'''  
'''Starting year:''' 3085
   
   
'''Genre:'''  Fantasy
'''Genre:'''  Fantasy
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'''Realistic or cinematic?'''  Cinematic
'''Realistic or cinematic?'''  Cinematic


'''General theme of campaign:'''  Wild adventures
'''General theme of campaign:'''  Wild adventure


'''Are there multiple planes of existence?'''   Oh yeah.
'''Are there multiple planes of existence?''' Unknown


'''Campaign World:'''   
'''Campaign World:'''  Diskordia


'''Campaign’s base city, nation, empire, or planet:'''   
'''Campaign’s base city, nation, empire, or planet:'''   


'''Society/government type:'''  
'''Society/government type:'''  


'''Control Rating:'''  
'''Control Rating:'''


:'''Exceptions to general CR:'''   
'''Exceptions to general CR:'''   


'''Tech level:'''  
'''Tech level:''' 5


:'''Exceptions to general TL:'''   
'''Exceptions to general TL:'''  Only weapons with a US production year prior to 1890 are available.


'''General mana level:'''   
'''General mana level:'''  Normal


:'''Do areas of higher/lower mana exist?'''   
'''Do areas of higher/lower mana exist?'''  Yes


'''Brief description of important neighboring powers, political/economic situation, etc.:'''
'''Brief description of important neighboring powers, political/economic situation, etc.:'''


== Information for PCs ==
== Information for PCs ==
Players may choose to play ANY of their characters from ANY of my previous campaigns, including but not limited to [[Dark Jazz]], [[Eíre]], [[GURPS Hyboria|Hyboria]], or [[GURPS Special Ops|Special Ops]].


'''Starting point value allowed for PCs:'''  300
'''Starting point value allowed for PCs:'''  300


'''Disadvantage limit (including Quirks):'''  -100
'''Disadvantage limit (including Quirks):'''  -50


'''PC races allowed:'''  Human (for now)
'''PC races allowed:'''  Human


'''Especially appropriate professions:'''   
'''Especially appropriate professions:'''   


'''Starting Wealth:'''   
'''Starting Wealth:'''  $5,000
 
'''Starting Wealth levels allowed:''' 


'''Starting Status levels allowed:'''   
'''Starting Wealth levels allowed:'''  Poor, Struggling, Average, Comfortable, Wealthy


'''Starting TLs allowed:'''  
'''Starting Status levels allowed:''' -2 to 4


'''Languages available:'''   
'''Languages available:'''  English, French, or Spanish are recommended and useful. Scholars/sages should have at least one classical or 'dead' language.


'''Cultural Familiarities available:'''   
'''Cultural Familiarities available:'''   
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'''Especially appropriate Disadvantages:'''  Weirdness Magnet
'''Especially appropriate Disadvantages:'''  Weirdness Magnet


'''Especially appropriate Skills:''' Survival (any)
'''Especially appropriate Skills:''' Biology (Earthlike), Geology (Earthlike), Naturalist (Earthlike), Navigation (Land), Survival (any)


'''Disallowed advantages, disadvantages, and skills:'''   Some mana-related magical attributes such as Static or Magic Resistance will require modification. Please consult with the GM if your character has mana-related magical attributes.
'''Disallowed advantages, disadvantages, and skills:'''


'''Appropriate Patrons, Allies or Contacts:'''
'''Appropriate Patrons, Allies or Contacts:'''


=== Special Abilities Allowed for PCs ===
=== Special Abilities Allowed for PCs ===


'''Exotic/supernatural traits:'''  Exotic biotech may only be added to TL10 or above characters.
'''Exotic/supernatural traits:'''  Exotic biotech is allowed only for TL10 or above characters.
 
'''Cinematic skills:'''  Yes.


'''Are PC mages allowed?'''   Yes.
'''Cinematic skills:''' Yes


'''Are any of the spells from Chapter 5 off limits?'''  No.
'''Are PC mages allowed?'''  Yes. See [[Magick (Diskordia)]] for more details.


'''Are PC psis allowed?''' Yes.
'''Are any of the spells from Chapter 5 off limits?'''   No. See [[Magick (Diskordia)]] for more details.


'''Are any of the powers from Chapter 6 off limits?'''   No.
'''Are PC psis allowed?''' No.


'''Are PC gadgeteers allowed?'''  Yes.
'''Are PC gadgeteers allowed?'''  Yes


'''Are there special limits on gadgeteering?'''  No.
'''Are there special limits on gadgeteering?'''  No


'''Unusual Background cost(s) for these abilities:''' No. (If the character has this trait, you may discard it and spend the points at will.)
'''Unusual Background cost(s) for these abilities:''' None


'''Legal or social restrictions on these abilities:'''  Unknown.
'''Legal or social restrictions on these abilities:'''  Unknown


== Rulebooks and Resources ==
== Rulebooks and Resources ==


''GURPS Basic Set 4th edition'' (required).
''GURPS 4th edition Basic Set'' (required)
 


== See also ==
''GURPS 4th edition Martial Arts''


[[Category: Resources]]
''GURPS 4th edition Magic''

Latest revision as of 21:58, 14 December 2015

Player character creation guidelines for the Diskordia GURPS campaign.

Campaign Background

Campaign name: Diskordia

Starting year: 3085

Genre: Fantasy

Realistic or cinematic? Cinematic

General theme of campaign: Wild adventure

Are there multiple planes of existence? Unknown

Campaign World: Diskordia

Campaign’s base city, nation, empire, or planet:

Society/government type:

Control Rating:

Exceptions to general CR:

Tech level: 5

Exceptions to general TL: Only weapons with a US production year prior to 1890 are available.

General mana level: Normal

Do areas of higher/lower mana exist? Yes

Brief description of important neighboring powers, political/economic situation, etc.:

Information for PCs

Starting point value allowed for PCs: 300

Disadvantage limit (including Quirks): -50

PC races allowed: Human

Especially appropriate professions:

Starting Wealth: $5,000

Starting Wealth levels allowed: Poor, Struggling, Average, Comfortable, Wealthy

Starting Status levels allowed: -2 to 4

Languages available: English, French, or Spanish are recommended and useful. Scholars/sages should have at least one classical or 'dead' language.

Cultural Familiarities available:

Advantages, Disadvantages, and Skills

Required advantages, disadvantages, and skills:

Especially appropriate Advantages: Luck, Serendipity

Especially appropriate Disadvantages: Weirdness Magnet

Especially appropriate Skills: Biology (Earthlike), Geology (Earthlike), Naturalist (Earthlike), Navigation (Land), Survival (any)

Disallowed advantages, disadvantages, and skills:

Appropriate Patrons, Allies or Contacts:

Special Abilities Allowed for PCs

Exotic/supernatural traits: Exotic biotech is allowed only for TL10 or above characters.

Cinematic skills: Yes

Are PC mages allowed? Yes. See Magick (Diskordia) for more details.

Are any of the spells from Chapter 5 off limits? No. See Magick (Diskordia) for more details.

Are PC psis allowed? No.

Are PC gadgeteers allowed? Yes

Are there special limits on gadgeteering? No

Unusual Background cost(s) for these abilities: None

Legal or social restrictions on these abilities: Unknown

Rulebooks and Resources

GURPS 4th edition Basic Set (required)

GURPS 4th edition Martial Arts

GURPS 4th edition Magic