Diskordia Campaign

From GURPSworld Wiki

Player character creation guidelines for the Diskordia GURPS campaign.

Campaign Background

Campaign name: Diskordia

Starting year: 3085

Genre: Fantasy

Realistic or cinematic? Cinematic

General theme of campaign: Wild adventure

Are there multiple planes of existence? Unknown

Campaign World: Diskordia

Campaign’s base city, nation, empire, or planet:

Society/government type:

Control Rating:

Exceptions to general CR:

Tech level: 5

Exceptions to general TL: Only weapons with a US production year prior to 1890 are available.

General mana level: Normal

Do areas of higher/lower mana exist? Yes

Brief description of important neighboring powers, political/economic situation, etc.:

Information for PCs

Starting point value allowed for PCs: 300

Disadvantage limit (including Quirks): -50

PC races allowed: Human

Especially appropriate professions:

Starting Wealth: $5,000

Starting Wealth levels allowed: Poor, Struggling, Average, Comfortable, Wealthy

Starting Status levels allowed: -2 to 4

Languages available: English, French, or Spanish are recommended and useful. Scholars/sages should have at least one classical or 'dead' language.

Cultural Familiarities available:

Advantages, Disadvantages, and Skills

Required advantages, disadvantages, and skills:

Especially appropriate Advantages: Luck, Serendipity

Especially appropriate Disadvantages: Weirdness Magnet

Especially appropriate Skills: Biology (Earthlike), Geology (Earthlike), Naturalist (Earthlike), Navigation (Land), Survival (any)

Disallowed advantages, disadvantages, and skills:

Appropriate Patrons, Allies or Contacts:

Special Abilities Allowed for PCs

Exotic/supernatural traits: Exotic biotech is allowed only for TL10 or above characters.

Cinematic skills: Yes

Are PC mages allowed? Yes. See Magick (Diskordia) for more details.

Are any of the spells from Chapter 5 off limits? No. See Magick (Diskordia) for more details.

Are PC psis allowed? No.

Are PC gadgeteers allowed? Yes

Are there special limits on gadgeteering? No

Unusual Background cost(s) for these abilities: None

Legal or social restrictions on these abilities: Unknown

Rulebooks and Resources

GURPS 4th edition Basic Set (required)

GURPS 4th edition Martial Arts

GURPS 4th edition Magic