Diskordia Campaign: Difference between revisions

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''GURPS 4th edition Magic''
''GURPS 4th edition Magic''
''GURPS 4th edition Powers''


== See also ==
== See also ==

Revision as of 01:15, 5 November 2015

Player character creation guidelines for the Diskordia GURPS campaign.

Campaign Background

Campaign name: Diskordia

Starting year: 3085

Genre: Fantasy

Realistic or cinematic? Cinematic

General theme of campaign: Wild adventures

Are there multiple planes of existence? Unknown

Campaign World: Diskordia

Campaign’s base city, nation, empire, or planet: The Free City of Riverrun, in the former barony of Avondale, once part of the Midian Republic.

Society/government type: Representative democracy

Control Rating: Riverrun is CR2.

Exceptions to general CR: "Free Cities" are CR2. Other cities and towns are CR3 or higher.

Tech level: 5

Exceptions to general TL: Only weapons with a US production year prior to 1866 are available.

General mana level: Normal

Do areas of higher/lower mana exist? Yes

Brief description of important neighboring powers, political/economic situation, etc.: Over a century ago a powerful necromancer named Mordechai raised vast armies of the undead in an attempt to overtake Arboria and return the old kingdom of Midian to its glory. He was opposed by a coalition of forces from independent baronies, led by the Territorial Rangers and the White Brotherhood. The defeat of the necromancer came at great cost: the Rangers were decimated, and with the fall of the old kingdom they no longer held legal authority outside the Territories. A group of Mordechai's former knights known as the Red Hand systematically hunted and killed the remaining Rangers while the surviving members of the White Brotherhood sought protection among the baronies. Though it is over a hundred years later, the outlying frontier is still recovering from the war, sometimes still reckoning with the remnants and results of Mordechai's sorcery. Most recently, the sudden appearance of the Greendread and its reputed associated with Kleytus of Midian create a threat to Rivverrun and the Avondale Barony, and possibly the entire world.

Information for PCs

Starting point value allowed for PCs: 300

Disadvantage limit (including Quirks): -75

PC races allowed: Human

Especially appropriate professions:

Starting Wealth: $5,000

Starting Wealth levels allowed: Poor, Struggling, Average, Comfortable, Wealthy

Starting Status levels allowed: -2 to 4

Languages available: Common is English, with bits of Spanish or French thrown in depending on geography (French in eastern Avondale, Spanish in western Avondale). French is spoken almost exclusively in Concordia, while Spanish is prevalent throughout the Territories.

Cultural Familiarities available: Avondale, Concordia, Hill Tribes, Riverrun

Advantages, Disadvantages, and Skills

Required advantages, disadvantages, and skills:

Especially appropriate Advantages: Luck, Serendipity

Especially appropriate Disadvantages: Weirdness Magnet

Especially appropriate Skills: Biology (Earthlike), Geology (Earthlike), Naturalist (Earthlike), Navigation (Land), Survival (any)

Disallowed advantages, disadvantages, and skills:

Appropriate Patrons, Allies or Contacts:

Special Abilities Allowed for PCs

Exotic/supernatural traits: Exotic biotech is allowed only for TL10 or above characters.

Cinematic skills: Yes

Are PC mages allowed? Yes

Are any of the spells from Chapter 5 off limits? No

Are PC psis allowed? No.

Are PC gadgeteers allowed? Yes

Are there special limits on gadgeteering? No

Unusual Background cost(s) for these abilities: None

Legal or social restrictions on these abilities: Unknown

Rulebooks and Resources

GURPS 4th edition Basic Set (required)

GURPS 4th edition Martial Arts

GURPS 4th edition Magic

See also

Code of the Rangers

Magick (Diskordia)