The Explorers Club (Campaign Planning Form): Difference between revisions

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== Introduction ==
== Introduction ==

Revision as of 06:46, 5 January 2022

The Roaring 20s. The Jazz Age. A period of social and cultural dynamism. In the wake of World War I, jazz music blossomed, the flapper redefined modern womanhood, Art Deco peaked, and the world felt peace longer than any previous time in history. The nascent League of Nations inspired international diplomacy rather than warfare. The era was further distinguished by numerous inventions and discoveries, unprecedented industrial growth, accelerated consumer demand and aspirations, and significant changes in lifestyle.



Introduction

Campaign name:

Genre:

Realism Level (Grittily Realistic, Realistic, Cinematic, Over-the-Top): Cinematic.

General theme of campaign: A globetrotting group of adventurers faces challenges and threats from a variety of sources.

Campaign Background

Campaign’s base city, nation, empire, or planet: Chicago, USA

Starting year: 1920

Society/government type: Representative Democracy

Control Rating: 4

Exceptions to general CR: None.

Tech level: 6

Exceptions to general TL: None.

Are there multiple planes of existence? Who knows?

Brief description of important neighboring powers, political/economic situation, etc.:

Timeline of Significant Historical Events:

Suggested or required reading for players:  

Character Creation

Starting point value allowed for PCs: 150

Disadvantage limit: -50

Especially useful/useless character types: Archaeologist, Daredevil, Explorer, Investigator, Pilot, Reporter, Soldier of Fortune.

Professional Templates: See GURPS Cliffhangers (3rd edition) for ideas and inspiration.

PC races allowed: Human.

Racial Templates: N/A

Attributes

Attribute Min Max Attribute Min Max
ST 10 18 HP 10 18
DX 10 18 Will 10 18
IQ 10 18 Per 10 18
HT 10 18 FP 10 18

Social Traits

Status levels (Min/Max): 0

Starting wealth: $10,000 (Average).

Starting Wealth levels allowed: 0 (Average) - 2 (Wealthy).

Languages: English, French, German, Russian, Spanish, as well as others appropriate to a character’s educational level and experiences.

Cultural Familiarities: As languages, plus Japanese, Chinese, Tibetan, and others appropriate to the educational level and experience of the character.

Social Stigma:

Social Regard:

Rank (Type):

Advantages & Disadvantages

Required Advantages:

Prohibited Advantages:

Required Disadvantages:

Prohibited Disadvantages:

Suggested Disadvantages:

Allies, Contacts & Patrons

Appropriate Allies (and base value):

Appropriate Contacts (and base value):

Appropriate Enemies (and base value):

Appropriate Patrons (and base value):

Skills

Available Specialities:

Available Wildcard Skills:

Prohibited Skills:

Prohibited Techniques:

Magic

Are PC mages allowed (Y/N)? No.

Psionics

Are PC psis allowed (Y/N)? No.

Gadgeteering

Are PC gadgeteers allowed? Yes.

Unusual Background Cost: None.

Legal or social restrictions on gadgeteering: None.

Rulebooks and Other References

Character Creation

GURPS Basic Set

Equipment

GURPS Basic Set

Other