Superdogs

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Revision as of 00:27, 1 July 2012 by Seabass (talk | contribs)

Setting

Modern

Urban

Tech Level: 8


Character Creation

Making a character for the Superdogs campaign involves starting off with a sort of dog template as listed below.


INITIAL DOG TEMPLATE

REQUIRED TEMPLATE

Quadraped [-35]


REQUIRED ADVANTAGES [-16]

discriminatory smell [-15]

teeth (sharp teeth) [-1]


REQUIRED DISADVANTAGES [-50]

cannot speak [-15]

hidebound [-5]

bestial [-10]

short lifespan (2) [-20]


REQUIRED PERK [1]

fur (unless the dog is hairless)


ATTRIBUTES

Start with the attributes of the dog at the values below:

ST 9

DX 10

IQ 4

HT 10

HP 9

Will 10

Per 10

FP 10

Basic speed 5

Basic move 4


Given all the items above, your dog should now be -143 points.


RULES FOR TURNING THE DOG TEMPLATE INTO YOUR CHARACTER

Now modify your dog, limited to the following restrictions

Character point allowance: -50 points

Disadvantage Limit: -50 (not including the initial -143)

Quirk Limit: 5


TYPICAL ATTRIBUTES FOR DOGS

A large guard dog would have a strength of 9, while the smallest dogs can have a strength as low as 4.

A typical dog has an IQ of 4. However, will and perception are typically at normal levels.

Move for a large dog is usually higher than that of a human's; closer to 10. The smallest dogs would have a move lower than that of a human.

A dog's speed can be close to that of a human's.

Adjust size modifier appropriately. A very small dog would have size modifier -3 while the largest dogs have size modifier 0.


OTHER REQUIREMENTS

Players should make two versions of their dog, one with the superpowers stripped out (just a normal dog).

The superpowers can be anything you would normally see in a comic book, but not magic (that is, no spells).

For the first session, your dog will be a normal dog, so don't develop a backstory for how the dog got its powers. If you already came up with a backstory that's critical to your character concept, let me know and I'll figure out how to work it in.