Magic (Dark Jazz): Difference between revisions

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:::'''''WORK IN PROGRESS'''''
:::'''''WORK IN PROGRESS'''''
== Introduction ==
== Introduction ==


'''Dark Jazz''' is a secret magic campaign, where the truth of magic is known to few and the operations of magic known even to fewer. For the most part the practical study of magic is limited to those who are members of secret societies that have guarded the secrets of magic for many generations. However some individuals have managed to develop magical abilities through independent study or the use of powerful magical objects. Others may even have developed alchemical solutions for achieving powerful magical results.
'''Dark Jazz''' is a secret magic campaign, where the truth of magic is known to few and the operations of magic known even to fewer. For the most part the practical study of magic is limited to those who are members of secret societies that have guarded the secrets of magic for many generations. However some individuals have managed to develop magical abilities through independent study or the use of powerful magical objects. Others may even have developed alchemical solutions for achieving powerful magical results.


== Advantages ==
== Advantages ==
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'''Required:'''
'''Required:'''


'''Magery 0'''. 5 points. Represents the basic ability to do magic. Required of all magic users.
* '''Magery 0'''. 5 points. Represents the basic ability to do magic. Required of all magic users.
 
'''Unusual Background'''. 10 points. Represents a life devoted to the study of magic.
 
Options:
 
'''Magery 1-3'''.
 
or:


'''Ritual Magery 1-3'''. 5 points/level. Represents ability achieved through training in a ritual tradition.
* '''Unusual Background'''. 10 points. Represents a life devoted to the study of magic.


'''Additional options:'''
'''Options:'''


'''Power Investiture 1-3'''. Available only to followers of the Vodun or Chaos ritual magic traditions. Represents a pact with a spirit, demon, or other supernatural being who bestows power in exchange for devotion and service. Requires one level (-5 points) of Discipline of Faith per level of Power Investiture.
* '''Magery 1-3'''. 10 points/level. Represents ability achieved through training in a ritual tradition.


== Ritual Magery ==
== Ritual Magery ==
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Spellcasting magic in ''Dark Jazz'' uses '''Ritual Magic''' rules (''GURPS 4th edition Thaumatology'', p. 72-76).
Spellcasting magic in ''Dark Jazz'' uses '''Ritual Magic''' rules (''GURPS 4th edition Thaumatology'', p. 72-76).


=== Core Skills ===
=== Core Skill ===


'''Thaumatology'''.  
'''Thaumatology'''.  


=== Ritual Magic Traditions ===
=== Paths/Colleges ===
 
Magic users are required to select one of the following ritual magic specializations:
 
'''Ritual Magery (Ceremonial)'''. A system of magery taught and practiced by magical societies such as the Golden Dawn and OTO. It is based on a tradition extending from King Solomon to Aleister Crowley. In addition to Witchcraft, it is by far the most common tradition among Westerners. Practitioners get +1 to all Information spells (including Divination) and alchemy magic.
 
'''Ritual Magery (Druid)'''. Prior to the arrival of Romans and later Christianity, the British Isles had developed a rich magical tradition. Modern adherents attempt to revive these practices and traditions. Practitioners get +1 to all Animal and Plant spells.
 
'''Ritual Magery (Qabala)'''. Devoted study of the sephiroth is one of the oldest methods of achieving magical power. Practitioners get +1 to all Healing spells, healing magic, and healing-related rolls (including traditional and esoteric medicine). Followers also get +1 to all disease-resistance rolls.
 
'''Ritual Magery (Tibetan)'''. Deep in the Himalayas lie hidden monasteries where wizened wise men teach the left-hand path of Tibetan sorcery, the sole surviving magical tradition of Asia (with the exception of some indigenous shamanistic traditions unknown to outsiders). Practitioners get +1 to all Body spells and self-control rolls. Followers also get +1 to all disease-resistance rolls.
 
'''Ritual Magery (Vodou)'''. The mysteries of the Caribbean nation of Haiti are legend, where centuries-old pacts with the spirit world make magic available to all those who follow the path of Vodou. Practitioners get +1 to all Necromantic spells and herbal magic. Followers may also make a pact with a <i>lwa</i> (spirit) for additional power (see Power Investiture above). (Players interested in additional information for character color should consult the 3rd edition supplement ''GURPS Voodoo: The Shadow Wars''.)
 
'''Ritual Magery (Witchcraft)'''. The practices of witchcraft are believed by followers to extend as far back as the stone age. Others place the origin in pre-Christian European society. Practitioners get +1 to all Animal and Plant spells.


'''Ritual Magery (Chaos)'''. The outcast who has studied a little of every school, who dabbles a bit in every path. Followers of this recently-devised system may also make a pact with a demon or other entity for additional power (see Power Investiture above).
All paths and colleges, along with corresponding spells and their effects, are available.


=== Prerequsite Counts ===


The spell list included in GURPS 4th edition Thaumatology will be consulted for all prerequisite counts.


== See also ==
== See also ==

Revision as of 05:05, 16 July 2012

WORK IN PROGRESS

Introduction

Dark Jazz is a secret magic campaign, where the truth of magic is known to few and the operations of magic known even to fewer. For the most part the practical study of magic is limited to those who are members of secret societies that have guarded the secrets of magic for many generations. However some individuals have managed to develop magical abilities through independent study or the use of powerful magical objects. Others may even have developed alchemical solutions for achieving powerful magical results.

Advantages

Required:

  • Magery 0. 5 points. Represents the basic ability to do magic. Required of all magic users.
  • Unusual Background. 10 points. Represents a life devoted to the study of magic.

Options:

  • Magery 1-3. 10 points/level. Represents ability achieved through training in a ritual tradition.

Ritual Magery

Spellcasting magic in Dark Jazz uses Ritual Magic rules (GURPS 4th edition Thaumatology, p. 72-76).

Core Skill

Thaumatology.

Paths/Colleges

All paths and colleges, along with corresponding spells and their effects, are available.

Prerequsite Counts

The spell list included in GURPS 4th edition Thaumatology will be consulted for all prerequisite counts.

See also