INVASION APOCALYPSE!!! Quick Reference

From GURPSworld Wiki

Revision as of 05:01, 28 January 2017 by Cal (talk | contribs)

A brief guide to some of the most important locations and organizations in INVASION APOCALYPSE!!!

A

Acomita. Large CR4 township controlled by Pueblo Assembly. Located about 22 miles east of Grants, it is the first major stop on the road from Albuquerque to Gallup.

Alburquerque. Large “city-state” incorporating parts of the old city of Albuquerque. Ruled by a democratically-elected council, the settlement is also heavily militarized and strictly controlled (CR5) due to a policing & protection agreement with nearby Sandia. Albuquerque is divided into several areas, the most notable of which are walled and named. The enclave centered around the old university is called Burqué is the location of a large SV campus as well as a Jesuit school and CHA observatory. Downtown is a ghost city, the territory of violent gangs. Paramilitary occasionally raid Downtown and take prisoners for forced labor. West Mesa is a residential and farming community, the most populated of the enclaves. The area between these walled enclaves is sparsely populated.

Aztlan. Historic for the geographic region incorporating the former states of Arizona and New Mexico, as well as parts of southern Colorado and Utah.

C

Church of the Hovering Angel. The largest and best organized cult of Visitor-worshipers, their clergy travel widely and proselytize freely. Though deeply annoying in their zealotry, they are the most common contemporary source of information about the Visitor. Any township where the CHA is present will likely have at least one working telescope and an observer assigned to watch and record the Visitor’s passings.

Congregation of the Triad. A modern-day reinvention of the Pythagorean Mysteries, Triadists believe the Visitor is communicating in a mathematical code. They devote most of their time to the study of mathematics and cryptography in hopes of decoding the message and communicating with the Visitor.

F

Four Corners. A township located about 95 miles north of Gallup, deep within the territory of the Navajo Nation.

G

Gallup. A large township located 140 miles west of Albuquerque. It functions as the “gateway” to the territory of the Navajo Nation.

Grants. A CR6 walled township controlled by a paramilitary organization.

L

Laguna. Small Pueblo township 15 miles east of Acomita.

Los Alamos. Military-scientific enclave located in the remote and rugged Sangre de Cristo mountains north of Santa Fe.

M

Milan. A small settlement located about three miles northwest of Grants. It is the nearest free, organized settlement to the paramilitary township.

N

Navajo Nation. Geopolitical region covering most of the Four Corners area, often simpler referred to as “the Nation.” Ruled by a tribal council, the Nation is as organized and powerful as a large military enclave, and is the largest organized geopolitical entity in the Aztlan region. The practice of “debt slavery” is common throughout the Nation, and is the primary source of labor.

O

Omegans. Determined to bring about the end of the world, Omegans worship weapons of mass destruction, cherishing the rare pieces they unearth, driven by the hope of finding a complete and intact device.

R

Regulators. Paramilitary organization providing “protection” for a number of townships and settlements.

Renegades. Large gang with several chapters in various towns. Not all chapters are affiliated: many just use the name because it’s well-known.

S

Sandia Base. Former government laboratory located on a large US Air Force base near the township of Burqué. It is one of the largest military enclaves in the Four Corners region and is notable for its large contingent of scientists, who work closely with both the SV and the paramilitary scientists at Los Alamos.

Scientia Veris. The SV is a “secret society” of non-military scientists and engineers with its origins in the university system of pre-fall civilization. Almost any former city that hosted a college or university will have at least a few learned souls associated with the SV. Some larger campuses are protected by local militia, though this is always through mutual assent rather than military dominance.

Skavians. Survivors who have constructed walled communities with laws and customs modeled on medieval anachronisms. Their settlements are CR5/6, and most technology (particularly firearms) is prohibited within their walls. Each settlement is ruled by a baron, and the various barons pledge fealty to a single king. These offices, however, are elected democratically by the citizens. Skavians are well-organized and friendly, and not inclined toward aggressive action. They have an active trading economy among their own communities, but have limited economic interaction with outsiders.

Seven Nations Army. Militaristic union of several nomadic Native American tribes and their sympathizers, spread throughout the old American west. They are fierce warriors known for raiding townships and settlements, sometimes kidnapping women and children. They oppose the Navajo Nation and often commit acts of guerrilla warfare against Navajo settlements.

T

Thanatoids. Cannibalistic death-worshipers. Little is known of their beliefs because few who encounter them live to tell.

Z

Zia. A community north of Albuquerque populated by descendants of Rio Grande Pueblo.