Haven's & Hells: Difference between revisions

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1. Build 250/50/-5 point adventurers:
1. Build 250/50/-5 point adventurers:
'''The following templates are okay''': Any DF1: Adventurer template (Barbarian, Bard, Cleric, Druid, Holy Warrior, Martial Artist, Knight, Scout, Wizard, etc.), The incantations *modified slightly* (DF19), and the Musketeer/Demolitioner.
'''The following templates are okay''': Any DF1: Adventurer template (Barbarian, Bard, Cleric, Druid, Holy Warrior, Martial Artist, Knight, Scout, Wizard, etc.), The incantationist (DF19), and the Musketeer/Demolitioner.
2. Add the 5 point collector meta trait from P3/69 "Havens & Hells"
2. Add the 5 point collector meta trait from P3/69 "Havens & Hells"
3. Add the wilderness training lense from Dungeon Fantasy Wilderness Adventures (p.5)
3. Add the wilderness training lense from Dungeon Fantasy Wilderness Adventures (p.5)

Revision as of 16:58, 9 February 2020

Introduction

It is the job of collectors to go out and scavenge Hell for resources (stone, wood, weapons, magical resources, magical items, armor, etc.).

Character Creation

Characters are experienced Collector's (however strange). They are responsible for heading the commands of the Haven Elders and the gods of civilization. Collectors are Dungeon Fantasy explorers built on 250 points templates with wilderness training and the collector meta-trait. Please use the following guidelines when creating a character.

1. Build 250/50/-5 point adventurers: The following templates are okay: Any DF1: Adventurer template (Barbarian, Bard, Cleric, Druid, Holy Warrior, Martial Artist, Knight, Scout, Wizard, etc.), The incantationist (DF19), and the Musketeer/Demolitioner. 2. Add the 5 point collector meta trait from P3/69 "Havens & Hells" 3. Add the wilderness training lense from Dungeon Fantasy Wilderness Adventures (p.5)

    • Your final point total should be 270 + a maximum of 55 points from disadvantages and quirks.

Starting wealth is $1350

Please use Low-tech for armor and weapons

Changes

The Incantationist is not allowed to purchase the Adept and Field Caster advantages.

Incantationists and wizards are subject to all the restrictions in Dungeon Fantasy (See P3/60 Wizardry Redfined)

Certain wildcard skills, along with their bonuses (PU7) are allowed, ask before you take them because they might need to be changed.