GURPS Wild World: Difference between revisions

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'''Campaign name:'''  GURPS Wild World
'''Campaign name:'''  GURPS Wild World


'''Starting year:'''    2036
'''Starting year:'''    2020
   
   
'''Genre:'''   
'''Genre:'''   
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'''Realistic or cinematic?'''  Realistic
'''Realistic or cinematic?'''  Realistic


'''General theme of campaign:'''   
'''General theme of campaign:'''  Wilderness survival and adventure


'''Are there multiple planes of existence?'''  Unlikely.
'''Are there multiple planes of existence?'''  N/A


'''Campaign World:'''  Earth
'''Campaign World:'''  Earth

Revision as of 07:38, 23 July 2014

Wild World is one of the most popular reality television shows in the world. Eight strangers struggle to survive in a remote wilderness, hiking and climbing to achieve goals set by the producers and audience of the show. Both cooperation and competition are emphasized in contests of strength, dexterity, intellect, and will. Television and internet viewers of the show are monitored using sophisticated facial recognition technology in order to gauge their emotional responses to the contests and the participants. Weekly voting occurs during a live Sunday evening broadcast. The ultimate winner of the contest will be decided through these measures, with the victor winning a $1,000,000 cash prize along with valuable goods and services.


Campaign Background

Campaign name: GURPS Wild World

Starting year: 2020

Genre:

Realistic or cinematic? Realistic

General theme of campaign: Wilderness survival and adventure

Are there multiple planes of existence? N/A

Campaign World: Earth

Campaign’s base city, nation, empire, or planet: Wild World Productions is based in Los Angeles. Each season the show is shot at a remote location which remains undisclosed until the first day of shooting.

Society/government type: Democratic Republic

Control Rating: CR4

Exceptions to general CR:

Tech level: TL9

Exceptions to general TL:

General mana level: No Mana.

Do areas of higher/lower mana exist? No.

Brief description of important neighboring powers, political/economic situation, etc.:

Information for PCs

Starting point value allowed for PCs: 150

Disadvantage limit (including Quirks): -50

PC races allowed: Human

Especially appropriate professions: Artist. Barber. Chemist. Dancer. Environmentalist. Farmer. Gardener. Historian. Inventor. Jeweler. Kickboxer. Ludographer. Mercenary. Neurologist. Orthodontist. Preacher. Quiz show champion. Researcher. Stunt performer. Thief. Undertaker. Veterinarian. Writer. Xylographer. Yoga instructor. Zoologist.

Starting Wealth: $20,000

Starting Wealth levels allowed: Struggling, Average, Comfortable

Starting Status levels allowed: 0-2

Starting TLs allowed: TL8

Languages available: Any

Cultural Familiarities available: Any

Advantages, Disadvantages, and Skills

Required advantages, disadvantages, and skills:

Especially appropriate Advantages: Combat Reflexes, Outdoorsman

Especially appropriate Disadvantages: Wealth (Struggling)

Especially appropriate Skills: Acting, Climbing, Diplomacy, Fast-Talk, First Aid, Fishing, Hiking, Knot-Tying, Leadership, Meteorology, Naturalist, Navigation, Observation, Performance, Photography, Physician, Physiology, Psychology, Running, Scrounging, Search, Sex Appeal, Skiing, Stealth, Survival, Swimming, Throwing, Tracking

Disallowed advantages, disadvantages, and skills: No exotic, supernatural, or otherwise cinematic or unrealistic traits are allowed.

Appropriate Patrons, Allies or Contacts: N/A

Special Abilities Allowed for PCs

Exotic/supernatural traits: N/A

Cinematic skills: N/A

Are PC mages allowed? No.

Are any of the spells from Chapter 5 off limits? N/A

Are PC psis allowed? No.

Are any of the powers from Chapter 6 off limits? N/A

Are PC gadgeteers allowed? No.

Are there special limits on gadgeteering? N/A

Unusual Background cost(s) for these abilities: N/A

Legal or social restrictions on these abilities: N/A

Rulebooks and Resources

GURPS 4th edition Basic Set (required).

GURPS 4th edition High-Tech

See also