GURPS Darkstar: Difference between revisions

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'''''Dark Jazz in Space!''''' The Cabal is destroying worlds and systems rich in mana, using a planet-killer known as the Darkstar. Members of the Promethean Resistance infiltrate the Hole, a prison controlled by the Cabal and located within the Dyson sphere, and liberate the cryogenically-preserved bodies of three powerful beings from other worlds, each of whom is possessed of an incredibly rare magical talent.
__NOTOC__
'''''[[Dark Jazz]] in Space!'''''  


== Campaign Background ==
== General Information ==


'''Campaign name:'''  GURPS DarkStar
'''Campaign name:'''  GURPS DarkStar


'''Starting year:'''     
'''Starting year:'''    4523 [[Galactic Standard Calendar | GS]]
   
   
'''Genre:'''  Space Opera
'''Genre:'''  Space Opera
Line 13: Line 14:
'''General theme of campaign:'''   
'''General theme of campaign:'''   


'''Are there multiple planes of existence?'''  Not anymore...
'''Are there multiple planes of existence?'''  [[Manual of the Planes | Yes]].


== Campaign Setting ==


'''Brief description of important neighboring powers, political/economic situation, etc.:''' See ''[[Human Civilization in Space]]''
'''Languages available:''' 
'''Cultural Familiarities available:'''


'''Campaign World:'''   
'''Campaign World:'''   
Line 30: Line 37:
: Saga Sector: CR0
: Saga Sector: CR0


:'''Exceptions to general CR:'''  Individual worlds and governments vary, but few worlds are more restrictive than CR5.
'''Exceptions to general CR:'''  Individual worlds and governments vary, but few worlds are more restrictive than CR5.
 
'''Base Tech level:''' TL11
 
:'''Exceptions to general TL:''' Weapons and Armor are limited to TL10. Some planets are less technologically advanced than others. The Cabal is in possession of TL12 technology.
 
'''General mana level:'''  There is no mana in space, and the Cabal is actively engaged in the destruction of any mana-rich worlds, so there are no known mana worlds.
 
:'''Do areas of higher/lower mana exist?'''  Some worlds may possess small areas of low or wild mana. The Cabal seems unconcerned about these isolated "mana pockets."
 
 
'''Brief description of important neighboring powers, political/economic situation, etc.:'''
 
== Information for PCs ==
 
'''Starting point value allowed for PCs:''' 
 
'''Disadvantage limit (including Quirks):'''
 
'''PC races allowed:''' 
 
'''Especially appropriate professions:'''
 
'''Starting Wealth:''' 
 
'''Starting Wealth levels allowed:'''
 
'''Starting Status levels allowed:''' 
 
'''Starting TLs allowed:'''
 
'''Languages available:''' 
 
'''Cultural Familiarities available:''' 
 
=== Advantages, Disadvantages, and Skills ===
 
'''Required advantages, disadvantages, and skills:'''
 
'''Especially appropriate Advantages:'''
 
'''Especially appropriate Disadvantages:'''
 
'''Especially appropriate Skills:'''
 
'''Disallowed advantages, disadvantages, and skills:'''
 
'''Appropriate Patrons, Allies or Contacts:'''
 
=== Special Abilities Allowed for PCs ===
 
'''Exotic/supernatural traits:'''
 
'''Cinematic skills:'''
 
'''Are PC mages allowed?''' 
 
'''Are any of the spells from Chapter 5 off limits?''' 
 
'''Are PC psis allowed?'''


'''Are any of the powers from Chapter 6 off limits?'''  
=== Appropriate Patrons ===
'''Prometheans''' [0]. An unstructured and unorganized collaboration of individuals who share an interest in magic and occultism. Most members believe magic to be a kind of “lost knowledge” that may someday be recovered, but only a few are aware of the history or actuality of magic. A few of the members are wealthy or well-positioned so as to provide limited resources and assistance. ''(Frequency of Appearance: Quite Rarely; Provides equipment in excess of starting wealth (+100%); Minimal Intervention (-50%); Secret (-50%))''.


'''Are PC gadgeteers allowed?'''  
== Technology ==
'''Base Tech Level:''' TL11


'''Are there special limits on gadgeteering?'''
:'''Transportation:''' TL12. ''Superscience:'' Reactionless thrust; contragravity; faster-than light (FTL) travel.
:'''Armor & Weapons:''' TL10. ''Superscience:'' Monomolecular blades.
:'''Power:''' TL11. ''Superscience:'' Broadcast power (on some planets).
:'''Biotechnology:''' TL11. ''Superscience:'' Fast-growth clone tanks; psi drugs.


'''Unusual Background cost(s) for these abilities:'''  
'''Exceptions to general TL:''' Weapons and Armor are limited to TL10. Some planets are less technologically advanced than others.


'''Legal or social restrictions on these abilities:'''  
== Magic ==
'''General mana level:''' There is no mana in space, and there are no known mana worlds.


== Rulebooks and Resources ==
== Psionics ==


''GURPS Basic Set 4th edition'' (required).
'''Are PC psis allowed?'''  


'''Are any of the powers from Chapter 6 off limits?'''


== See also ==
== See also ==
* [[Human Civilization in Space]]
* [[Darkstar Campaign Log]]
* [[Galaxy Headline News]]


[[Category: Resources]]
[[Category: Campaigns]]
[[Category: GURPS Darkstar]]

Latest revision as of 05:23, 16 August 2016

Dark Jazz in Space!

General Information

Campaign name: GURPS DarkStar

Starting year: 4523 GS

Genre: Space Opera

Realistic or cinematic? Cinematic

General theme of campaign:

Are there multiple planes of existence? Yes.

Campaign Setting

Brief description of important neighboring powers, political/economic situation, etc.: See Human Civilization in Space

Languages available:

Cultural Familiarities available:

Campaign World:

Campaign’s base city, nation, empire, or planet:

Society/government type:

Control Rating:

Old Frontiers sector: CR0.
Federation Sector: CR4.
Corporate Sector: CR3.
Phoenix Sector: CR5
Saga Sector: CR0

Exceptions to general CR: Individual worlds and governments vary, but few worlds are more restrictive than CR5.

Appropriate Patrons

Prometheans [0]. An unstructured and unorganized collaboration of individuals who share an interest in magic and occultism. Most members believe magic to be a kind of “lost knowledge” that may someday be recovered, but only a few are aware of the history or actuality of magic. A few of the members are wealthy or well-positioned so as to provide limited resources and assistance. (Frequency of Appearance: Quite Rarely; Provides equipment in excess of starting wealth (+100%); Minimal Intervention (-50%); Secret (-50%)).

Technology

Base Tech Level: TL11

Transportation: TL12. Superscience: Reactionless thrust; contragravity; faster-than light (FTL) travel.
Armor & Weapons: TL10. Superscience: Monomolecular blades.
Power: TL11. Superscience: Broadcast power (on some planets).
Biotechnology: TL11. Superscience: Fast-growth clone tanks; psi drugs.

Exceptions to general TL: Weapons and Armor are limited to TL10. Some planets are less technologically advanced than others.

Magic

General mana level: There is no mana in space, and there are no known mana worlds.

Psionics

Are PC psis allowed?

Are any of the powers from Chapter 6 off limits?

See also