GURPS Darkstar: Difference between revisions

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'''Brief description of important neighboring powers, political/economic situation, etc.:'''
'''Brief description of important neighboring powers, political/economic situation, etc.:'''
== Information for PCs ==
'''Starting point value allowed for PCs:''' 
'''Disadvantage limit (including Quirks):'''
'''PC races allowed:''' 
'''Especially appropriate professions:'''
'''Starting Wealth:''' 
'''Starting Wealth levels allowed:'''
'''Starting Status levels allowed:''' 
'''Starting TLs allowed:'''


'''Languages available:'''   
'''Languages available:'''   


'''Cultural Familiarities available:'''  
'''Cultural Familiarities available:'''
 
=== Advantages, Disadvantages, and Skills ===
 
'''Required advantages, disadvantages, and skills:'''
 
'''Especially appropriate Advantages:'''
 
'''Especially appropriate Disadvantages:'''
 
'''Especially appropriate Skills:'''
 
'''Disallowed advantages, disadvantages, and skills:'''
 
'''Appropriate Patrons, Allies or Contacts:'''
 
=== Special Abilities Allowed for PCs ===
 
'''Exotic/supernatural traits:'''
 
'''Cinematic skills:'''
 
'''Are PC mages allowed?''' 
 
'''Are any of the spells from Chapter 5 off limits?''' 
 
'''Are PC psis allowed?'''
 
'''Are any of the powers from Chapter 6 off limits?''' 
 
'''Are PC gadgeteers allowed?''' 
 
'''Are there special limits on gadgeteering?'''
 
'''Unusual Background cost(s) for these abilities:'''
 
'''Legal or social restrictions on these abilities:'''
 
== Rulebooks and Resources ==
 
''GURPS Basic Set 4th edition'' (required).
 
 
== See also ==
 
[[Category: Resources]]

Revision as of 06:53, 4 April 2016

Dark Jazz in Space! The Cabal is destroying worlds and systems rich in mana, using a planet-killer known as the Darkstar. Members of the Promethean Resistance infiltrate the Hole, a prison controlled by the Cabal and located within the Dyson sphere, and liberate the cryogenically-preserved bodies of three powerful beings from other worlds, each of whom is possessed of an incredibly rare magical talent.

Campaign Background

Campaign name: GURPS DarkStar

Starting year:

Genre: Space Opera

Realistic or cinematic? Cinematic

General theme of campaign:

Are there multiple planes of existence? Yes.

Campaign World:

Campaign’s base city, nation, empire, or planet:

Society/government type:

Control Rating:

Old Frontiers sector: CR0.
Federation Sector: CR4.
Corporate Sector: CR3.
Phoenix Sector: CR5
Saga Sector: CR0
Exceptions to general CR: Individual worlds and governments vary, but few worlds are more restrictive than CR5.

Base Tech level: TL11

Exceptions to general TL: Weapons and Armor are limited to TL10. Some planets are less technologically advanced than others. The Cabal is in possession of TL12 technology.

General mana level: There is no mana in space, and the Cabal is actively engaged in the destruction of any mana-rich worlds, so there are no known mana worlds.

Do areas of higher/lower mana exist? Some worlds may possess small areas of low or wild mana. The Cabal seems unconcerned about these isolated "mana pockets."


Brief description of important neighboring powers, political/economic situation, etc.:

Languages available:

Cultural Familiarities available: