GURPS: Dark Energy

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Campaign Background

The year is 9838. Humans have colonized the entire Local Supercluster, and have begun branching along the galactic filaments into the neighboring superclusters, and the population of this sprawling empire is counted in the quintillions.

Campaign Name: GURPS: Dark Energy

Starting Year: 9836

Genre: Far Future Sci-Fi

Realistic or Cinematic? Realistic

Are there multiple planes of existence? Unknown

Mana Level: ???

Campaign’s location: Laniakea Supercluster and Neighboring Superclusters

Society/Government Type: Monarchy

Control Rating: CR6

Exceptions to General Control Rating: Natural born humans generally have few restrictions imposed on them.

Tech Level: TL12

Information for PCs

Starting Point Value Allowed for PCs: 246 (200 + the Spartan template, BT74

Disadvantage Limit (Excluding Quirks): -100

Quirk Limit: -5

PC Races Allowed: Spartan/Modified Spartan

Attribute Limits: 18 ST, 15 DX, 15 IQ, 15 HT; 20 Per, 20 Will. Secondary attributes such as HP, FP, BS, and BM follow the guidelines for realistic games in Chapter One of GURPS Basic Set: Characters.

Especially Appropriate Professions: Intergalactic Police

Base Wealth: 0 ($100,000

Wealth Levels Allowed: -1 to +1

Starting Status Levels Allowed: 0 to 1

Starting Rank Allowed: Police Rank 1-2

Languages Available: Intergalactic Standard, English, Chinese, Spanish, Arabic, etc.