Federation Tech Levels

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The Star Trek universe is a classic example of Safe-Tech [UT10-11]. As such, most technologies advanced at a fast progression--TL11^ by 2236. Technologies that actually modify the mind and body advanced at a retarded progression--TL9 by 2236 [UT8]. What follows is a detailed accounting of what technologies exist in the Star Trek: Aurora campaign.

Power

Technology Tech Level Explanation Ref
Power Cells 11 These zero-resistance power sources are made of superconducting materials. The energy storage technology is not volatile. If misused, a power cell might destroy the device it's placed in; but the power cell itself will never explode. HT19
Fusion Generators 11 Fusion power is ubiquitous across the Federation. Portable reactors, able to provide power to a typical household, are available. They cost $100,000 and weigh only 50 lbs. HT20
Antimatter Generators 11 Antimatter power, while not as safe or cost efficient as fusion power, does achieve the power densities required for warp drive and photon torpedos. Semi-portable generators exist (e.g. shuttles) which will provide power for 5 years. They cost $200,000, weight 100 lbs., and will provide external power for 5 years. HT20
Solar Panels 9 While an old technology, it competes with fusion power for low-level energy needs. Solar power arrays are used in the production of antimatter--usually on a Class D moon dedicated for this purpose (were He-3 for fusion reactors can also be harvested). HT20

See Also

Federation Weapons
Federation Body Armor
Federation Equipment

STA main page
STA Campaign Planning Form