Federation Tech Levels: Difference between revisions

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The Star Trek universe is a classic example of Safe-Tech [UT10-11].  As such, most technologies advanced at a fast progression--TL11^ by 2236.  Technologies that actually modify the mind and body advanced at a retarded progression--TL9 by 2236 [UT8].  What follows is a detailed accounting of what technologies exist in the Star Trek: Aurora campaign.
The Star Trek universe is a classic example of Safe-Tech [UT10-11].  As such, most technologies advanced rapidly--TL11^ by 2236.  Technologies that actually modify the mind or body experienced significant setbacks--TL9 at 2236 [UT8].  What follows is a detailed accounting of what technologies exist in the Star Trek: Aurora campaign.
 
==Transportation==
TL 11^--Reactionless thrust; FTL travel; matter transmission.


==Power==
==Power==
The United Federation of Planets has made great strides in power technology, keeping up or exceeding other nearby galactic powers.
The United Federation of Planets has made great strides in power technology, keeping up with or exceeding other nearby galactic powers.
{|
{|
!Technology !! Tech Level !! Explanation !! Ref
!Technology !! Tech Level !! Explanation !! Ref
Line 10: Line 13:
!Power Cells
!Power Cells
|align="center" | 11
|align="center" | 11
|These zero-resistance power sources are made of superconducting materials.  The energy storage technology is not volatile.  If misused, a power cell might destroy the device it's placed in; but the power cell itself will never explode.
|These zero-resistance power sources are made of superconducting materials.  The energy storage technology is not volatile.  If misused, a power cell might destroy the device it's in, but the power cell itself will never explode.
|HT19
|UT19
|- valign="top"
|- valign="top"
!Fusion Generators
!Fusion Generators
|align="center" | 11
|align="center" | 11
|Fusion power is ubiquitous across the Federation.  Portable reactors, able to provide power to a typical household, are available.  They cost $100,000 and weigh only 50 lbs.
|Fusion power is ubiquitous across the Federation.  Portable reactors, able to provide power to a typical household, cost $100,000 and weigh only 50 lbs.
|HT20
|UT20
|- valign="top"
|- valign="top"
!Antimatter Generators
!Antimatter Generators
|align="center" | 11
|align="center" | 11
|Antimatter power, while not as safe or cost efficient as fusion power, does achieve the power densities required for warp drive and photon torpedos.  Semi-portable generators exist (e.g. shuttles) which will provide power for 5 years.  They cost $200,000, weight 100 lbs., and will provide external power for 5 years.
|Antimatter power, while not as safe or cost efficient as fusion power, achieves the power densities required for warp drive and photon torpedos.  Semi-portable generators exist (e.g. in shuttle craft and fighters) which will provide power for 5 years.  They cost $200,000, weight 100 lbs.
|HT20
|UT20
|- valign="top"
|- valign="top"
!Solar Panels
!Solar Panels
|align="center" | 9
|align="center" | 9
|While an old technology, it competes with fusion power for low-level energy needs.  Solar power arrays are used in the production of antimatter--usually on a [[Planet Classes|Class D]] moon dedicated for this purpose (were He-3 for fusion reactors can also be harvested).
|While an old technology, they compete with fusion power for low-level power needs.  Solar power arrays are also used in the production of antimatter--usually on low population [[Planet Classes|Class D]] moons dedicated for this purpose (where He-3 for fusion reactors is also harvested).
|HT20
|UT20
|}
 
==Weapons and Armor==
''NOTE: Phaser stun does not automatically drop you; there is a HT roll to resist.  Phaser disintegration does not make you disappear; it simply does crush explosive damage (as opposed to the kill setting which does burning damage).''
 
{|
!Technology !! Tech Level !! Explanation !! Ref
|- valign="top"
!Personal Phasers: Stun Setting
|align="center" | 11^
|Starfleet makes us of a Stun setting which affects the nervous system of most species.  As neural weapon science is controlled by the Federation, weapons made for civilian use never have a Stun setting.
|UT121
|- valign="top"
!Personal Phasers: Kill Setting
|align="center" | 10
|Standard laser technology ubiquitous throughout the Federation.
|UT114-116
|}
|}
TL11^--Compact heavy particle-beam weapons and force fields for starships.
==Biotechnology/Medicine==
TL9--tissue engineering, bionics, but human genetic engineering is illegal.


==Computers==
==Computers==
While computer technology has advanced with regard to speed and storage, none of the interstellar societies have developed a true artificial intelligence.  
While computer technology has advanced with regard to speed and storage, no known extant interstellar society has developed a true artificial intelligence.  
{|
{|
!Technology !! Tech Level !! Explanation !! Ref
!Technology !! Tech Level !! Explanation !! Ref
|- valign="top"
|- valign="top"
!Small Computer
!Small Computer
|11
|align="center" | 11
|This is the computer contained within the Starfleet issue tricorder.  It is Complexity 7, stores 10,000,000 TB data, costs $100, and weighs 0.5 lbs, runs 20 hours on two B cells, and is LC4.
|E.g. the computer contained within the Starfleet issue [[Federation Equipment#Tricorders|tricorder]].  It is Complexity 7, stores 10,000,000 TB of data, costs $100, weighs 0.5 lbs, runs 20 hours on two B cells, and is LC4.
|HT22
|UT22
|- valign="top"
|- valign="top"
!Mainframe Computer
!Mainframe Computer
|11
|align="center" | 11
|This is the computer found aboard Federation starships.  It is Complexity 11, stores 100,000,000,000 TB data, costs $1,000,000 weighs 4000 lbs, and is LC3.
|E.g. the computer found aboard Federation starships.  It is Complexity 11, stores 100,000,000,000 TB of data, costs $1,000,000, weighs 4000 lbs, and is LC3.
|HT22
|UT22
|- valign="top"
|- valign="top"
!Interactive Relational Database (IRD) chip
!Interactive Relational Database (IRD) chip
|11
|align="center" | 11
|Each chip contains the necessary software and database to provide a +2 bonus to a single technological skill--Complexity 6 for Easy skills, Complexity 7 for Average, Hard, or Very Hard skills.
|Each chip contains the necessary software and database to provide a +2 bonus to a single technological skill.  An Easy skill is Complexity 6 and cost $30; an Average, Hard, or Very Hard skill is Complexity 7 and cost $100.
|HT25
|HT25
|- valign="top"
|- valign="top"
!Artificial Intelligence
!Artificial Intelligence
|
|
|Artificial intelligence is unheard of in the Federation (requiring technology in advance of [[http://memory-alpha.org/en/wiki/Duotronics | duotronics]]--the current state of the art in 2236.
|Artificial intelligence is unheard of in the Federation (requiring technology in advance of [http://memory-alpha.org/en/wiki/Duotronics duotronics]--the current state of the art in 2236).
|HT23
|HT23
|}
|}

Latest revision as of 04:10, 6 June 2010

•••THIS PAGE CURRENTLY UNDER CONSTRUCTION•••

The Star Trek universe is a classic example of Safe-Tech [UT10-11]. As such, most technologies advanced rapidly--TL11^ by 2236. Technologies that actually modify the mind or body experienced significant setbacks--TL9 at 2236 [UT8]. What follows is a detailed accounting of what technologies exist in the Star Trek: Aurora campaign.

Transportation

TL 11^--Reactionless thrust; FTL travel; matter transmission.

Power

The United Federation of Planets has made great strides in power technology, keeping up with or exceeding other nearby galactic powers.

Technology Tech Level Explanation Ref
Power Cells 11 These zero-resistance power sources are made of superconducting materials. The energy storage technology is not volatile. If misused, a power cell might destroy the device it's in, but the power cell itself will never explode. UT19
Fusion Generators 11 Fusion power is ubiquitous across the Federation. Portable reactors, able to provide power to a typical household, cost $100,000 and weigh only 50 lbs. UT20
Antimatter Generators 11 Antimatter power, while not as safe or cost efficient as fusion power, achieves the power densities required for warp drive and photon torpedos. Semi-portable generators exist (e.g. in shuttle craft and fighters) which will provide power for 5 years. They cost $200,000, weight 100 lbs. UT20
Solar Panels 9 While an old technology, they compete with fusion power for low-level power needs. Solar power arrays are also used in the production of antimatter--usually on low population Class D moons dedicated for this purpose (where He-3 for fusion reactors is also harvested). UT20

Weapons and Armor

NOTE: Phaser stun does not automatically drop you; there is a HT roll to resist. Phaser disintegration does not make you disappear; it simply does crush explosive damage (as opposed to the kill setting which does burning damage).

Technology Tech Level Explanation Ref
Personal Phasers: Stun Setting 11^ Starfleet makes us of a Stun setting which affects the nervous system of most species. As neural weapon science is controlled by the Federation, weapons made for civilian use never have a Stun setting. UT121
Personal Phasers: Kill Setting 10 Standard laser technology ubiquitous throughout the Federation. UT114-116


TL11^--Compact heavy particle-beam weapons and force fields for starships.

Biotechnology/Medicine

TL9--tissue engineering, bionics, but human genetic engineering is illegal.

Computers

While computer technology has advanced with regard to speed and storage, no known extant interstellar society has developed a true artificial intelligence.

Technology Tech Level Explanation Ref
Small Computer 11 E.g. the computer contained within the Starfleet issue tricorder. It is Complexity 7, stores 10,000,000 TB of data, costs $100, weighs 0.5 lbs, runs 20 hours on two B cells, and is LC4. UT22
Mainframe Computer 11 E.g. the computer found aboard Federation starships. It is Complexity 11, stores 100,000,000,000 TB of data, costs $1,000,000, weighs 4000 lbs, and is LC3. UT22
Interactive Relational Database (IRD) chip 11 Each chip contains the necessary software and database to provide a +2 bonus to a single technological skill. An Easy skill is Complexity 6 and cost $30; an Average, Hard, or Very Hard skill is Complexity 7 and cost $100. HT25
Artificial Intelligence Artificial intelligence is unheard of in the Federation (requiring technology in advance of duotronics--the current state of the art in 2236). HT23

See Also

Federation Weapons
Federation Body Armor
Federation Equipment

STA main page
STA Campaign Planning Form