Detect Lies: Difference between revisions

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''This house rule allows users of Detect Lies to make their own rolls, which some players enjoy.  This house rule also includes information on using lie detection equipment.  If you consider Detect Lies to be a cinematic skill, this house rule renders it less so.  (If you like this house rule, you might also be interested in my [[Interrogation]] house rule.) ''
''This house rule allows users of Detect Lies to make their own rolls, which some players enjoy.  This house rule also includes information on using lie detection equipment.  If you consider Detect Lies to be a cinematic skill, this house rule renders it less so.  (If you like this house rule, you might also be interested in my [[Interrogation]] house rule.) ''


===Detect Lies===
'''Per/Hard''' <br>
'''Per/Hard''' <br>
<span style="color:fuchsia"> ''Defaults:  Perception-6, Body Language-4, or Psychology-4'' </span>
<span style="color:fuchsia"> ''Defaults:  Perception-6, Body Language-4, or Psychology-4'' </span>
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This is the ability to determine if somebody is lying by observing and interpreting physiological changes and psychological mannerisms.  
This is the ability to determine if somebody is lying by observing and interpreting physiological changes and psychological mannerisms.  


===Detect Lies vs Acting===
A successful Detect Lies roll means you noticed a tell that indicates the person either lied or told the truth.  The potential liar, however, gets a chance to defend using Acting (but not Fast-Talk).  If the liar makes his roll by more than you made your Detect Lies roll, the GM will give you an answer that favors the liar--you misinterpret a tell or believe a false one.  An unsuccessful Detect Lies roll means you do not pick up any tells or they’re inconsistent.  A critical failure means that person is particularly hard for you to read for some reason and you don’t trust yourself to reliably interpret their tells for the rest of that encounter.  A critical success on your part or a critical failure on their part indicates the revelation of additional and/or unexpected information.  Because of this game mechanic, PCs can be allowed to make their own Detect Lies rolls.  WARNING: Under this house rule, a career liar will often fool you.  
A successful Detect Lies roll means you noticed a tell that indicates the person either lied or told the truth.  The potential liar, however, gets a chance to defend using Acting (but not Fast-Talk).  If the liar makes his roll by more than you made your Detect Lies roll, the GM will give you an answer that favors the liar--you misinterpret a tell or believe a false one.  An unsuccessful Detect Lies roll means you do not pick up any tells or they’re inconsistent.  A critical failure means that person is particularly hard for you to read for some reason and you don’t trust yourself to reliably interpret their tells for the rest of that encounter.  A critical success on your part or a critical failure on their part indicates the revelation of additional and/or unexpected information.  Because of this game mechanic, PCs can be allowed to make their own Detect Lies rolls.  WARNING: Under this house rule, a career liar will often fool you.  


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Detecting lies with lie detection equipment requires having the Electronic Operations (Medical) skill.  Lie detection equipment becomes available at TL 6 and gives a bonus to Detect Lies skill equal to your margin of success with Electronic Operations (Medical) skill, up to a maximum of TL/2.  The person lying can resist with Body Control by regulating the normally involuntary physiological changes that occur when they lie.  This is a regular contest, Electronics Operations (Medical) vs. Body Control.  (Option: a good Actor without Body Control skill may be able to get into character enough that they, for all intents and purposes, adopt a new personality that is consistent with their lie.  This is difficult and amounts to a -5 penalty to their Acting skill, whether on not they've had time to prepare.)   
An attempt to Detect Lies accurately requires you to get a feel for the tells of a particular individual; this takes about 30 minutes for a total stranger.  For a first-time subject that you've just met, you start with a -5 penalty.  Lessen this penalty by 1 for every 5 minutes of quality time you spend with the subject.  This means that, if possible, you should spend about a half hour conversing with a stranger before you use Detect Lies.
 
If the liar has time to prepare his story--at least 30 minutes to "get his story straight"--he may get up to a +5 bonus.
 
===Electronic Operations (Medical) vs Body Control===
Detecting lies with lie detection equipment requires having the Electronic Operations (Medical) skill.  Lie detection equipment becomes available at TL 6 and gives a bonus to Detect Lies skill equal to your margin of success with Electronic Operations (Medical) skill, up to a maximum of TL/2.  The person lying can resist with Body Control by regulating the normally involuntary physiological changes that occur when they lie.  This is a regular contest, Electronics Operations (Medical) vs. Body Control.  (Option: a good Actor without Body Control skill may be able to get into character enough that they, for all intents and purposes, adopt a new personality that is consistent with their lie.  This is difficult and amounts to a -5 penalty to their Acting skill if they've had time to prepare (30 minutes minimum); if they haven't had time to prepare, the penalty is -10.)   


{| align="center" border="1"
{| align="center" border="1"
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|-
|-
! Electronic Operation (Medical) Roll Succeeds
! Electronic Operation (Medical) Roll Succeeds
| You gain no bonus || You gain a bonus equal to your margin of success less their margin of success || You gain a bonus equal to your margin of success
| You gain no bonus || You gain a bonus equal to your margin of success less their margin of success up to a maximum of TL/2 || You gain a bonus equal to your margin of success up to a maximum of TL/2
|-
|-
! Electronic Operation (Medical) Roll Fails
! Electronic Operation (Medical) Roll Fails
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When using lie detection equipment, you may make one Detect Lies vs. liar roll for the entire session if you wish.  I.e. you ask all your questions then go over the results of the polygraph later.  If you are working alone, this is the preferred method, as questioning while trying to actively interpret the lie detection equipments output would result in a -1 multitasking penalty to either your Detect Lies or Electronic Operation (Medical) skill.
When using lie detection equipment, you may make one Detect Lies vs. liar roll for the entire session if you wish.  I.e. you ask all your questions then go over the results of the polygraph later.  If you are working alone, this is the preferred method, as questioning while trying to actively interpret the lie detection equipments output would result in a -1 multitasking penalty to either your Detect Lies or Electronic Operation (Medical) skill.


An attempt to Detect Lies accurately under any circumstances requires you to get a feel for the tells of a particular individual; this takes about 30 minutes for a total stranger. Apply a reduced time penalty of -1 for every 5 minutes you fall short of the requisite timeFor a first-time subject and no time you start at a -5 penalty.  This means that, if possible, you should spend a half hour of quality time with a stranger before you use Detect Lies.
===Modifiers===
* +1 for Sensitive or +3 for Empathy (p. B51)
* -3 for Low Empathy (p. B142)
* +4 if your subject is Easy to Read (p. B134)
* If the subject is of a different species, the GM may assess a [[Interspecies Defaults|penalty]] - see Physiology Modifiers (p. B181).
* Up to a TL/2 bonus with lie detection equipment.
* Up to a -5 penalty due to reduced time.  Reduce penalty by 1 for every 5 minutes.  Taking extra time [B346] (beyond 30 minutes) can give a bonus.
* The liar may also receive bonuses; up to a +5 bonus if they've prepared for 30 minutes or more(This means non-Actors that are prepared roll against their IQ.)


Modifiers: +1 for Sensitive or +3 for Empathy (p. B51), or -3 for Low Empathy (p. B142); +4 if your subject is Easy to Read (p. B134).  If the subject is of a different species, the GM may assess a [[Interspecies Defaults|penalty]] - see Physiology Modifiers (p. B181).  Up to a TL/2 bonus with lie detection equipment.  Up to a -5 penalty due to reduced timeTaking extra time [B346] can give a bonus.  The liar may also receive bonuses; if an Actor has time to prepare, give them a +5 bonus(This means a non-Actor that had time to prepare will roll against their IQ.)
==='''Example 1''': With Lie Detection Equipment===
You have Detect Lies at 15 and Electronic Operation/TL9 (Medical) at 12; the con man has Acting 17 and has had ample time to prepare his story. Your Electronic Operation/TL9 (Medical) roll is a 9 (made by 3) and the con man’s Acting-5 roll is a 13 (missed by 1); you win the contest and the lie detection equipment gives you a bonus of +3 (your margin of success).  After spending half an hour with the grifter hooked up to lie detection equipment, you roll against your Detect Lies+3If you fail, your lie detection efforts are inconclusive; if you succeed, the con man (we’ll assume he lies) gets an Acting+5 roll.  If he succeeds by more than you, then he appeared to be telling the truth; otherwise, he appeared to be lyingYou get a +3 because of the lie detection equipment; he gets a +5 because he had time to craft his storyIt would be appropriate to make the quality and quantity of lies caught dependent on your margin of successful in the contest.


====='''Example 1''': With Lie Detection Equipment=====
==='''Example 2''': Without Lie Detection Equipment===
You have Detect Lies at 15 and Electronic Operation/TL9 (Medical) at 12; the con man has Acting 17 and has had ample time to prepare his story.  Your Electronic Operation/TL9 (Medical) roll is a 9 (made by 3) and the con man’s Acting-5 roll is a 13 (missed by 1); you win the contest and the lie detection equipment gives you a bonus of +3 (your margin of success).  After spending half an hour with the grifter hooked up to lie detection equipment, you roll against your Detect Lies+3.  If you fail, your lie detection efforts are inconclusive; if you succeed, the con man (we’ll assume he lies) gets an Acting+5 roll.  If he succeeds by more than you, then he appeared to be telling the truth; otherwise, he appeared to be lying.  You get a +3 because of the lie detection equipment; he gets a +5 because he had time to get into character.  It would be appropriate to make the number of lies caught dependent on your margin of successful in the contest.
 
====='''Example 2''': Without Lie Detection Equipment=====
At TL5 you ask a working women in a saloon her age and want to know if she’s telling you the truth.  You have Detect Lies skill at 12; she does not have Acting skill.  This is a contest of your Detect Lies-5 vs her IQ-5.  You take full reduced-time penalties in a situation like this.  After about of half hour of conversation and observation, you could ask again (at a -2 penalty this time, for a repeated attempt).  Indeed, it is difficult to know with certainty when you are being lied to by a stranger in a social situation.
At TL5 you ask a working women in a saloon her age and want to know if she’s telling you the truth.  You have Detect Lies skill at 12; she does not have Acting skill.  This is a contest of your Detect Lies-5 vs her IQ-5.  You take full reduced-time penalties in a situation like this.  After about of half hour of conversation and observation, you could ask again (at a -2 penalty this time, for a repeated attempt).  Indeed, it is difficult to know with certainty when you are being lied to by a stranger in a social situation.


==See Also==
==See Also==


[[Interrogation]] <br>
[[2d Damage]] optional | [[Combat Maneuvers]] | [[Interrogation]] | [[Meditation]] | [[Stealth]] |  [[Tactics]]
[[Meditation]] <br>
 
[[Tactics]] <br>
[[GURPS SPACE: Star Trek: Aurora |STA main page]]
[[2d Damage]]
 


[[Category: Image's House Rules]]
[[Category: Image's House Rules]]
[[Category: STA Player Information]]

Latest revision as of 05:59, 1 May 2010

This house rule allows users of Detect Lies to make their own rolls, which some players enjoy. This house rule also includes information on using lie detection equipment. If you consider Detect Lies to be a cinematic skill, this house rule renders it less so. (If you like this house rule, you might also be interested in my Interrogation house rule.)

Per/Hard
Defaults: Perception-6, Body Language-4, or Psychology-4

This is the ability to determine if somebody is lying by observing and interpreting physiological changes and psychological mannerisms.

Detect Lies vs Acting

A successful Detect Lies roll means you noticed a tell that indicates the person either lied or told the truth. The potential liar, however, gets a chance to defend using Acting (but not Fast-Talk). If the liar makes his roll by more than you made your Detect Lies roll, the GM will give you an answer that favors the liar--you misinterpret a tell or believe a false one. An unsuccessful Detect Lies roll means you do not pick up any tells or they’re inconsistent. A critical failure means that person is particularly hard for you to read for some reason and you don’t trust yourself to reliably interpret their tells for the rest of that encounter. A critical success on your part or a critical failure on their part indicates the revelation of additional and/or unexpected information. Because of this game mechanic, PCs can be allowed to make their own Detect Lies rolls. WARNING: Under this house rule, a career liar will often fool you.

Detect Lies vs Acting
Acting Roll Succeeds By More Acting Roll Succeeds By Less or Fails
Detect Lies Roll Succeeds You incorrectly interpret a tell You correctly interpret a tell
Detect Lies Roll Fails You don't pick up any reliable tells You don't pick up any reliable tells

An attempt to Detect Lies accurately requires you to get a feel for the tells of a particular individual; this takes about 30 minutes for a total stranger. For a first-time subject that you've just met, you start with a -5 penalty. Lessen this penalty by 1 for every 5 minutes of quality time you spend with the subject. This means that, if possible, you should spend about a half hour conversing with a stranger before you use Detect Lies.

If the liar has time to prepare his story--at least 30 minutes to "get his story straight"--he may get up to a +5 bonus.

Electronic Operations (Medical) vs Body Control

Detecting lies with lie detection equipment requires having the Electronic Operations (Medical) skill. Lie detection equipment becomes available at TL 6 and gives a bonus to Detect Lies skill equal to your margin of success with Electronic Operations (Medical) skill, up to a maximum of TL/2. The person lying can resist with Body Control by regulating the normally involuntary physiological changes that occur when they lie. This is a regular contest, Electronics Operations (Medical) vs. Body Control. (Option: a good Actor without Body Control skill may be able to get into character enough that they, for all intents and purposes, adopt a new personality that is consistent with their lie. This is difficult and amounts to a -5 penalty to their Acting skill if they've had time to prepare (30 minutes minimum); if they haven't had time to prepare, the penalty is -10.)

Electronic Operation (Medical) vs Body Control
Body Control Roll Succeeds By More Body Control Roll Succeeds By Less Body Control Roll Fails
Electronic Operation (Medical) Roll Succeeds You gain no bonus You gain a bonus equal to your margin of success less their margin of success up to a maximum of TL/2 You gain a bonus equal to your margin of success up to a maximum of TL/2
Electronic Operation (Medical) Roll Fails You gain no bonus You gain no bonus You gain no bonus

When using lie detection equipment, you may make one Detect Lies vs. liar roll for the entire session if you wish. I.e. you ask all your questions then go over the results of the polygraph later. If you are working alone, this is the preferred method, as questioning while trying to actively interpret the lie detection equipments output would result in a -1 multitasking penalty to either your Detect Lies or Electronic Operation (Medical) skill.

Modifiers

  • +1 for Sensitive or +3 for Empathy (p. B51)
  • -3 for Low Empathy (p. B142)
  • +4 if your subject is Easy to Read (p. B134)
  • If the subject is of a different species, the GM may assess a penalty - see Physiology Modifiers (p. B181).
  • Up to a TL/2 bonus with lie detection equipment.
  • Up to a -5 penalty due to reduced time. Reduce penalty by 1 for every 5 minutes. Taking extra time [B346] (beyond 30 minutes) can give a bonus.
  • The liar may also receive bonuses; up to a +5 bonus if they've prepared for 30 minutes or more. (This means non-Actors that are prepared roll against their IQ.)

Example 1: With Lie Detection Equipment

You have Detect Lies at 15 and Electronic Operation/TL9 (Medical) at 12; the con man has Acting 17 and has had ample time to prepare his story. Your Electronic Operation/TL9 (Medical) roll is a 9 (made by 3) and the con man’s Acting-5 roll is a 13 (missed by 1); you win the contest and the lie detection equipment gives you a bonus of +3 (your margin of success). After spending half an hour with the grifter hooked up to lie detection equipment, you roll against your Detect Lies+3. If you fail, your lie detection efforts are inconclusive; if you succeed, the con man (we’ll assume he lies) gets an Acting+5 roll. If he succeeds by more than you, then he appeared to be telling the truth; otherwise, he appeared to be lying. You get a +3 because of the lie detection equipment; he gets a +5 because he had time to craft his story. It would be appropriate to make the quality and quantity of lies caught dependent on your margin of successful in the contest.

Example 2: Without Lie Detection Equipment

At TL5 you ask a working women in a saloon her age and want to know if she’s telling you the truth. You have Detect Lies skill at 12; she does not have Acting skill. This is a contest of your Detect Lies-5 vs her IQ-5. You take full reduced-time penalties in a situation like this. After about of half hour of conversation and observation, you could ask again (at a -2 penalty this time, for a repeated attempt). Indeed, it is difficult to know with certainty when you are being lied to by a stranger in a social situation.

See Also

2d Damage optional | Combat Maneuvers | Interrogation | Meditation | Stealth | Tactics

STA main page