Cal

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Revision as of 22:22, 9 October 2013 by Cal (talk | contribs)
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GMing

GURPS Hyboria

The kingdom of Aquilonia is a wealthy land, and the purses of merchants and other fools are fat with coin. You can smell roasted pig everywhere you go. There are cooks in Tarantia who rub a fat sow in honey before roasting her for an entire day in smoldering coals. You need coin to buy that and anything else that doesn't smell or taste like dung. It is said that a fool and his money are soon parted. Why should you be on the wrong end of that deal? And besides, who would toil in a rocky field when there are such wondrous lands to explore while fleeing the justiciar?

GURPS Dark Jazz

An alternate Earth where weird science meets ritual magic, made all the more entertaining by the apparent reality of the Lovecraft Mythos. An epic campaign that begins in the 1920s, continues in the 1960s, and promises to span future-history as cold realities collide with dark fantasies in eschatological conflict.

Resources

3d6 Distribution

Campaign Planning Form (Blank)

City Stats Worksheet (Blank)

Life After People timeline

Calculating Crafting and Manufacturing Times and Costs

GURPS Library

See Cal's GURPS Library.

Projects

Twin Falls, NM. If you build it, they will shop.

News